Artistic.ly Revenue Share Model

One of the questions that comes up SURPRISINGLY INFREQUENTLY is: “What will I actually earn from an Artistic.ly sale?”

Now, most people would typically ask this kind of question before getting involved with a fledgling venture like ours. But as we know, artists tend to think a bit differently!

Speculating, I  don’t think this absence of enquiry can just be dismissed by commercial naivete. Perhaps artists are so used to having their work undervalued and underappreciated; or realise that finding an audience is the most difficult challenge they have to overcome; or are simply used to being ripped off that any additional income is a bonus?

Either way, I thought it would be useful to outline in blog post what you can expect to earn from any Artistic.ly sales if you were to make it through the submissions process.

We try to work in as transparent a way as possible and the following table outlines the numbers we are currently working with:

Retail price of framed print (including VAT / sales tax)

£125.00

$198.00

-

VAT / sales tax

£20.83

$33.00

-

Retail price of framed print (excluding VAT / sales tax)

£104.17

$165.00

100%

Cost of framed product

£38.00

$60.00

36%

Cost of UK delivery

£10.00

$16.00

10%

Total profit available

£56.17

$89.00

-

Artist commission (guaranteed)

£30.00

$47.50

29%

PayPal merchant fees (to process payment)

£4.45

$7.00

4%

Our profit (potential)

£21.72

$34.50

21%


Now, there are a few things to highlight with these figures:

  • Our current consumer offer includes free, worldwide delivery, shipped to any country in the world without any additional charge.
  • Due to the vagaries of volumetric shipping pricing it’s VERY expensive to send large framed prints to any country outside of the UK. In reality, it typically costs an additional £22 to deliver our framed prints to the US and an additional £45+ to send to places like Australia (where, as luck would have it, quite a few prints have ended up being purchased).
  • This means we are heavily subsidising all International sales and selling at a loss. Even we realise that this isn’t a sustainable model in its current form.
  • You might ask yourself “Why we are they doing this?”. Well, it’s a good question and there is some method to the madness. It comes down to a few things, such as running pricing experiments to see how price sensitive our consumers are, determining whether free shipping makes a difference, determining how much of a difference free shipping makes to conversions, etc - all with the aim of establishing the *best* price point for the product. Our original aim was also to try and create a new niche product-type: to ensure our artists’ work actually got consumed, despite unframed prints being a FAR more lucrative option.
  • We also wanted to give our first customers (i.e. the people buying your artworks) an absolutely fantastic deal; offering the highest quality framed prints at an unbeatable, affordable price. We know we could easily lower the quality of materials we use to produce the products in order to maximise profit per sale but this isn’t one of our current objectives. 
  • NB If it were, then we really should be retailing the framed prints for a minimum of £250 ($400) and there is no doubt we will either need to increase prices in the future or charge for delivery. If we do, the artist guaranteed share will also increase inline.
  • Oh, and PayPal is a disgraceful rip off.

Finally, to finish off this post, there are a few other questions that also occasionally come up:

  • How does the artist get paid? Via Paypal, so you will need a PayPal email.
  • How often does the artist get paid? Truthfully, our intention is to pay monthly but things have been a little sporadic to date due to our focus on other projects. We promise to get better.
  • How can I track my sales? You’ll have an admin ... when we build it ...

 

 

Help needed with quick artist survey: 10 questions in 60 seconds

Hi All

We are working on a couple of new (£free) marketing tools for artists and we are trying to find out which solutions / apps you are currently using in order to help us focus our development efforts. 

The survey is really short & mostly multiple choice. Please click the following link to take it:

https://www.surveymonkey.com/s/artistic_ly

All completed surveys will automatically be entered into a prize draw.

The first 3 randomly selected people who complete the survey will get a limited edition artistic.ly print.

 

Encoded labour in Instagram

Here's an excerpt from a blog post that I really enjoyed by Matt Webb of Berg London in relation to Instagram's purchase by Facebook and the 'invisible' value (and tangible in the case of Instagram's acquisition) large networks of engaged users can create when differentiated by compelling user experience and tightly integrated network effects:

"What is the labour encoded in Instagram? It's easy to see. Every "user" of Instagram is a worker.

There are some people who produce photos -- this is valuable, it means there is something for people to look it.

There are some people who only produce comments or "likes," the virtual society equivalent of apes picking lice off other apes. This is valuable, because people like recognition and are more likely to produce photos.

All workers are also marketers -- some highly effective and some not at all. And there's a general intellect which has been developed, a kind of community expertise and teaching of this expertise to produce photographs which are good at producing the valuable, attractive likes and comments (i.e., photographs which are especially pretty and provocative), and a somewhat competitive culture to become a better marketer.

There are also the workers who build the factory -- the behaviour-structuring instrument/forum which is Instagram itself, both its infrastructure and it's "interface:" the production lines on the factory floor, and the factory store. However these workers are only playing a role. Really they are owners.

All of those workers (the factory workers) receive a wage. They have not organised, so the wage is low, but it's there. It's invisible."

This is a subject matter myself and the team here have been spending a lot of time thinking about, particularly in relation to our own nascent community and the ways in which we can help create value, or, at the very least, provide a 'framework' or 'tools' or an 'experience' from which our users can derive value. 

We are working really hard to execute on this vision at the moment and should hopefully be able to share some of our new developments within next couple of months.

If you are interested in being part of our initial test user group - helping us refine the tools we are building - then please get in touch as we'd really appreciate your input.

Now, go and read the whole of Matt's article here, it's worth your time.

Checkout this amazing portfolio of workplace freaks by Jock Mooney

KAREN HUMANRESOURCES is a dead pan set of 100 monochromatic characters created by Jock Mooney.

They stare out at us, with their dead eyes and name badges, inviting us to gawp with a clear conscience and ponder their lifestyle to the enth degree. What do they do for a living? Where do they live? What do they do for fun? What are they having for lunch? What are they wearing that hideous jumper for? What prison did they break out of?

Does a 'Richard Gash' look-a-like work in your office? Which character is most like you?

Or maybe you bought a deep fried pizza from someone who was the spitting image of 'Thud Hudson'? Maybe it was Thud Hudson.

These, and numerous other questions can be raised by this speculative series of 100 portraits. Share them with your real friends, or made up ones, and keep an eye out for the real life doppelgangers.

Artistic.ly Artists: Let Us Help Promote You!

Hey team, we are busy working on some cool updates to the platform that will hopefully help you publicise your work further.

As with all IT projects, this is taking twice as long and costing twice as much as we initially planned.

In the interim, we'd love to use this blog and our various Twitter accounts (@artistic.ly, @magnoliaboxing, @foolsold) and Facebook account (9k+ followers) to help promote anything you are up to. If you've got something you'd like people to know about, just drop us a note and we'll blog about here and promote it to our world.

First up, some great new images from Jock Mooney...

SXSW - Lessons from a First-Timer

Earlier this month, we decamped to Austin for the SXSW Interactive Festival. It was, in SXSW-speak, "awesome". However, outside of the bleeding-edge ideas and tech, we also learnt a lot of things about how to survive those 4-5 days. What follows are some general tips if you're thinking of heading to SXSW 2013.

Take a battery pack for your mobile/tablet

All the venues have plenty of power points, but it's so much easier if you can just charge up in the middle of a talk (or indeed a bar). This Tecknet 7000mAh charger kept the three of us going.

Three is the magic number

There were three of us from Artistic.ly in Austin, and it worked out pretty well. We were able to split up to cover as many talks as possible (a good thing considering the inevitable variable quality of the talks). It was rare for more than one of us to be in the same talk.

Also it means that no-one is left on their own, if any of the following occur:

  • someone is networking with a great contact
  • someone really wants to see something in a venue on the other side of town
  • someone wants to go home to bed instead of going to another party
  • someone has a snooze on a chair at the Hilton
  • someone gets locked in your flat
  • someone is hungover in bed and can't get up

None of these happened to us, obviously.

Sort out a good deal for your data roaming charges

There’s a decent amount of free wifi but the sheer number of attendees means that it’s often hard to get on to the official SXSW or public wireless networks. If you’re not from the US, having the convenience of a 3G connection without worrying that you may have to remortgage when you get home is definitely a good thing. Some networks may offer pre-paid bundles for international travel, or you should consider getting a pay-as-you-go US SIM card.

Talk to everyone

...although if you don’t, they will talk to you anyway. You never know who the person in the queue for coffee might be - could be relevant to your business, could be a speaker, could be start-up squiillionaire, could be anyone - doesn’t matter, you’re bound to learn something.

Use Sched.org

Before we set out, we were struggling to find a decent scheduler for pruning down the huge number of talks into some sort of personal itinerary...until we found http://austin2012.sched.org/. Great to use and nice export features to Google Calendar, iCal, etc. Needless to say then, it was pretty cool to bump into the guys that made it in a random bar on 7th St - but I guess that’s SXSW for you. (See previous point.)

Don’t stand (or sit) for a bad talk

When I say “bad” I guess that doesn’t necessarily mean poor quality. Some are not quite as advertised, some are too general/too specific, some are too techie/not techie enough, and (fair enough) some are just bad. So just leave - you can use your time better elsewhere, even if it’s finally getting round to grabbing some lunch.

Freestyle

Nothing new here - everyone at SXSW makes this point. You’re not going to get into every talk you want, and definitely not into every party, but don’t worry - there’s always something else somewhere else. A quarter of a million people descend on Austin over the course of the Interactive/Film/Music Festivals - you are going to bump into some of them no matter where you go.

Don't feel bad about skipping some sessions or half-day and just recharging the batteries. Four solid days of talks/discussions along with four solid nights of, um, "networking", can be a tough gig.

Book your accommodation and travel early

As far as we know, there were still badges available up until Day 1. The limiting factor was accommodation and flights in and out of Austin. Worry about these first and then get your badges. Kudos, though, to the people we met who had driven from Ohio to Austin for the festival. That's a helluva road trip.

Take an umbrella AND sunglasses

It will rain. And it will be really sunny.

Marketing Internship at Art Focussed Tech Start Up

Are you interested in marketing, technology and the arts?

We are offering an opportunity to gain experience with an exciting start-up based in Harrogate, North Yorkshire. 

Magnolia Box create custom print on demand solutions for visual content owners.

Our software helps artists, photographers, and museums sell their content online using their own dedicated e-commerce website, in-store touch-screen kiosk or iPad app. Our clients include Tate, British Library, National Galleries of Scotland, Natural History Museum.

We are currently developing a new platform designed to capture a diverse range of emerging opportunities. The business possibilities are endless and there are a huge number of potential niche markets we might explore.

To help prioritise our strategic direction we are now looking for exceptional candidates to help shape the future.

The 3 month internship role will be project specific, with tangible deliverables:

  • Identify potential strategic opportunities;
  • Producing quantified analysis assessing market sizes ;
  • Conduct market research with potential customers;
  • Developing and executing new marketing campaign strategies;
  • Developing marketing collateral to test marketing strategies;
  • Exploring the competitive landscape for arts based social marketplaces;
  • Designing and executing meaningful social marketing strategies.

Your time will be spent learning various skills and getting some genuine practical experience.

We will pay £100 per week to cover expenses.

Candidates are likely to be degree educated, highly motivated, proactive and possess excellent communication skills.

Please email a one-page CV and covering letter by 29th February, 2012 to james [at] magnoliabox [dot] com. 

Junior Web Developer Placement

We are looking for a highly motivated junior web developer wanting to experience life in a venture backed Internet start-up.

Our ideal candidate is someone who’s interested in art, photography and has a passion for developing web software.

You should have a real attention to detail and be comfortable working in a fast-paced environment where you will be expected to rapidly develop complex new skills.

The role will primarily involve working with our cutting-edge API, helping to create new features, functions and applications designed to commercialise digital imagery.

Experience to be gained

  • Experience of working in a start-up
  • Experience of working with scalable, cloud based Internet applications
  • Experience developing mobile applications
  • Experience developing social applications

Technical & professional skills to be developed

You will develop experience with some of the most in-demand, and highly rewarded technologies currently available:

  • Ruby, Rails, CSS3, HTML5, Javascript, AWS, EC2, Mongo DB.
  • You will also develop an understanding of API’s.
  • You will gain experience using Agile development processes.
  • You will lean about the lean start-up methodology and have the opportunity to apply this methodology to your own personal projects.

Essential technical requirements

  • Very high standard of technical competency
  • Very high commitment to learning about developing consumer or mobile web apps

Desirable technical requirements

  • A passion to create ambitious, quality software using the latest technologies
  • Familiarity of working with Git

Necessary personal attributes

  • High work ethic
  • Huge self-motivation to learn new skills
  • Willingness to go the extra mile
  • Proactive in soliciting input and feedback from mentors and supervisors.
  • Active application of feedback to help improve performance

Desirable personal attributes

  • Interest in art, photography.

Salary (per annum)

  • £16,000 per annum

Method of application

  • Single Page CV + Online portfolio examples (Github account very desirable)
  • Email to james [at] magnoliabox [dot] com

Closing date

  • 28th February 2012

Driving Licence / car required? 

  • Not essential, location very close to train & bus station.

About Us
We create custom print on demand solutions for visual content owners.

Our multi-tenant SaaS app helps Artists, Photographers, Galleries, Museums, Publishers and Picture Library's sell their content online using their own dedicated e-commerce website, in-store touch-screen kiosk or iPad app.

We are currently developing a new platform designed to capture a diverse range of emerging opportunities in numerous image–related niches.